Tag
#paper review
#3D skeleton dataset
#Action Recognition
#CVPR
#Kinetics
#NTU-RGBD
#LSTM
#GCN
#code
#Attention
#Human body rendering
#Nerfies: Deformable Neural Radiance Fields
#Deformable NeRF
#3D rendering
#Neural Radiance Fields
#Nerfies
#NERF
#AAAI
#NR-NeRF
#D-NeRF
#TPAMI
#OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields
#V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map
#Gesture estimation
#Pose estimation
#V2V-PoseNet
#openpose
#Skeleton-Based Action Recognition with Directed Graph Neural Networks
#DGNN
#2S-AGCN
#Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition
#An Attention Enhanced Graph Convolutional LSTM Networks for Skeleton-Based Action Recognition
#AS-GCN
#Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition
#Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
#Multi stream
#Ensemble Deep Learning for Skeleton-based Action Recognition using Temporal Sliding LSTM networks
#ICCV
#Global Context-Aware Attention LSTM Networks for 3D Action Recognition
#An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data
#st-gcn
#hand